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52.6.101.109 (EC2-52-6-101-109.COMPUTE-1.AMAZONAWS.COM)

A total of 1 sites are hosted on 52.6.101.109.
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Mission US | THIRTEEN

mission-us.org

Developed for use in middle and high school classrooms, Mission US engages students in the study of transformational moments in American history. Each mission consists of an interactive game and a set of curriculum materials that are aligned to national standards and feature document-based activities. The game immerses players in rich, historical settings and then empowers them to make choices that illuminate how ordinary people experienced the past. The Educator's Guide provides a wealth of resources and activities for both teachers and students, including primary source documents that show the broader social, political, and economic context of events and perspectives featured in the game. Since some of the topics Mission US explores are difficult, it is recommended that teachers/parents preview the mission to make sure it is appropriate for their students/children. LEARNING OBJECTIVESThe most recent National Assessment of Educational Progress showed that only 17% of eighth graders perform at or above the proficient level in American history. Mission US aims to get students to care about history by seeing it through the eyes of peers from the past. The goals of Mission US are to help students:• Learn how Americans struggled to realize the ideals of liberty and equality• Understand the role of ordinary men and women, including young people, in history• Develop historical empathy • Build understanding and critical perception to think like an historian.RESEARCH AND DEVELOPMENTWNET collaborates with a multidisciplinary team to create Mission US. Much planning, research, review, and testing with diverse groups of teachers and students goes into the development and creation of each mission and its companion educational materials. Reflecting the latest academic scholarship and incorporating primary source documents, the history content for each mission is developed by a team of historians at the American Social History Project/Center for Media & Learning (ASHP), a research center at the City University of New York Graduate Center. Scholars with expertise in each era serve as advisors. Throughout the development process, researchers from the Center for Children and Technology/Education Development Center conduct focus group testing with students and teachers that helps the game development team address misconceptions about the content each mission explores. The game developer is Electric Funstuff, a company with extensive educational technology experience.SERIOUS GAMINGMission US is part of a growing body of "serious games" that immerse users in historical and contemporary problems in ways that encourage perspective-taking, discussion, and weighing of multiple kinds of evidence. Research has shown that, by assuming the roles of peers from the past, students develop a more personal, memorable, and meaningful connection with complex historical content and context. MISSIONS“For Crown or Colony?” puts players in the shoes of Nat Wheeler, a printer’s apprentice in 1770 Boston. They encounter both Patriots and Loyalists, and when rising tensions result in the Boston Massacre, they must choose where their loyalties lie.  In “Flight to Freedom,” players take on the role of Lucy, a 14-year-old enslaved in Kentucky.  As they navigate her escape and journey to Ohio, they discover that life in the “free” North is dangerous and difficult. In 1850, the Fugitive Slave Act threatens all African Americans in the North and brings new urgency to the anti-slavery movement.In “A Cheyenne Odyssey,” players become Little Fox, a Northern Cheyenne boy whose life is changed by the encroachment of white settlers, railroads, and U.S. military expeditions.  As buffalo diminish and the U.S. expands westward, players experience the Cheyenne's persistence through conflict and national transformation.In “City of Immigrants,” players navigate New York’s Lower East Side as Lena, a young Jewish immigrant from Russia. Trying to save money to bring her parents to America, she works long hours in a factory for little money and gets caught up in the growing labor movement. In “Up from the Dust,” players take on the roles of twins Frank and Ginny Dunn, whose family wheat farm is devastated by the Great Depression and Dust Bowl. As they experience the hardships of the 1930s, players learn about Americans’ strategies for survival – as individuals, communities, and a nation. “Up from the Dust” will be available on iPad in fall 2016. For more information, visit the Help page.  Get updates about Mission US on Facebook.  To share your feedback, email us via the contact form on this site. 


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